FrogFarm Devlog #4


Hey everyone!

PigPower here, I've been away travelling for a week but I'm now back on with the development of FrogFarm!

I've spent the last few hours updating the water shader that I'm using to add some more detail and effects, such as depth fade and fresnel reflections.

While I was away I've had some playtest sessions for the current build of FrogFarm. The playtests were really useful in figuring out what is left to finish with the game, as well as highlighting a few bad bugs that I had never been able to encounter through my own playtesting.

Over the next week I'm going to be fixing more bugs and finishing up a couple areas of the game so everything is ready for launch in May.

Keep on hoppin !

-- PigPower200

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